Railin’ Randy
Summary – Railin’ Randy is a third-person action platforming game that emphasizes rail movement and momentum. Randy, a window wiper who gains a demonic arm, has to fend off the invading forces of Hell on Earth.
Role – 3D artist and animator on the project; working with five other developers on this project for five months. Modeling 3D assets, such as: enemies, support characters, spikes, smaller environmental objects and the protagonist.
Collaborators
Christina Villanueva – Eric Nguyen- Ivan Olin – Ramsey Hashem – Rebekah Mullins
Meoware
Summary – Meoware is a 2D side scrolling action game that can be played cooperatively with up to four players. A team of cybernetic cats have to travel through a corrupted hard drive and defeats hordes of bugs and viruses.
Role – Character artist and assistant animator on the project; working with five other developers on this project for five months. Creating concept art, game assets (characters / NPCs / bosses), facial expressions and main poses for animation.
Collaborators
Diego Alcoz – Edgar Cardenas – Jacob Ayars -Rose Hansen – Raymond Yang
I’m Not Trash
Summary – I’m Not Trash is a small scale obstacle course game. An apple falls off a fruit truck into a junk yard and has to escape to the grocery store… because it’s not trash!
Role – Lead artist and designer on a project in a 24-hour game jam, winning “Best in the Show.” Created the environment, lighting, enemy and obstacles by editing pre-made assets in the Unity editor
Collaborators
Calvin Dao – Christina Villanueva – Ethan Le – Jennifer Spofford
Cactus Love
Summary – Cactus Love is a third-person survival game with random events and a constantly growing enemy horde. A balloon must avoid hordes of cacti lovers that want her back because one hug is fatal.
Role – Artist on a project in a 24-hour game jam, winning “Best Game Design.” Gathered pre-made assets and retopologized them in Maya for the game’s obstacles, environment and title screen.
Collaborators
Arthur Hinsvark – Ava Pek – Blaine Brezina